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Updates›0.3.3

Updates

Asciilands 0.3.3 patch notes

New in 0.3.3

Game update, 25 October 2026.

Meals fill much more but take more to make, fields beyond the first 10 cost 1 gold a day per 5, armor counts more against players' melee and maces hit players less, Masterwork needs a shaped blank, and spare tools are back.

  • Food: meals fill much more and their effect lasts longer, but they take more to make and longer to cook: a meat pie is 8 wheat + 2 cooked meat (95 fullness, was 70), a meat stew 2 cooked meat + 3 apples (85, was 50), a berry tart 12 berries + 6 wheat (85, was 45) and honey fish 3 cooked fish + 2 honey (80, was 40). Raw food fills less: an apple 6 (was 18), berries 4 (was 12) and trail mix 30 (was 60). Food
  • Farming: the first 10 fields stay free. After that every started group of 5 fields costs 1 gold a day (11–15 fields 1 gold, 16–20 fields 2 gold), instead of 1 gold for each extra field. Farming
  • Fighting: PvP melee hits no longer land late, armor counts 1.25 times against players' melee (up to 65%), and maces deal 15% less damage to players, get past at most 20% of their armor and get no bonus for hits from behind. Crossing into another region no longer clears the combat logout timer, and dagger swings look as quick as they are. Fighting
  • Smithing: Masterwork needs a shaped blank. The forge now caps the score by how far you moved the edges, so a barely worked blank stays Standard; every template in the game moves far enough. Emberstone fuels steel too (one stone lasts 6 batches), custom armor names survive forging, hammer designs preview as hammers, and polished tool portraits are cleaner. Quality
  • Tools: carry spare working tools again, as many axes or pickaxes as you like. Only the Wayfinder Lens and the Simple Bag are still one each. Tools
  • Building: metal chests have metal durability: they are much harder to break, axes barely hurt them, and they decay over about 121 days instead of 15. Roofs open up beneath pavilions too. Shift+I no longer switches the interior view by accident; choose it in Settings → Gameplay → Interior view. Building
  • Wildlife and resources: animals on town land are protected (a shield icon shows it), tamed pale animals stay pale, and water checks are better. Rare deposits and obsidian that lay outside a region's bounds were moved inside, and plants and iron outside the bounds are gone. Creatures
  • Meteorites: hints point the right way within 5 regions (north and south were swapped), and meteorites no longer land underwater. EU and NA both had Star Iron craters somewhere when 0.3.3 came out. Meteorites
  • Other: new listings show in My trades right away, and announcements pop up and are highlighted in chat.

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