Field guide · player wiki

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Getting started

Getting started

From empty hands to a bronze pickaxe. Stuck? Open the Journal J and pin a goal: it shows your progress on screen. The full Field Guide is in the menu Esc.

Your first hour

  1. Gather by hand. Left click trees and rocks (hold to keep going). F on fiber plants.
  2. Planks → Workbench. Crafting C: 1 log → 1 plank. Build B a Workbench (4 planks).
  3. Sticks and rope. Craft them by hand in C: 1 log → 2 sticks, 3 fiber → 1 rope. Every early tool needs them.
  4. Stone tools. At the workbench F: Axe = 1 stick + 1 stone + 1 rope, Pickaxe = 2 sticks + 2 stone + 1 rope. Then Pack I → Equip.
  5. Food. Trees drop apples, fiber plants drop berries. Eat from the Pack.
  6. Campfire + respawn. 4 stone + 3 logs. Cook meat and fish. Sit with Z to set your respawn point.
  7. Storage chest. 4 planks + 1 rope. Anyone nearby can open it, so keep it behind walls and a closed door.
  8. Copper + charcoal. Mine copper with the stone pickaxe. Burn 2 logs at the campfire for charcoal.
  9. Pan for tin. Panning Tray (2 planks) at the water's edge. Hold F, release in the green band. See Panning.
  10. Smelter → bronze. Smelter = 16 stone + 6 logs. 1 copper ore → copper ingot, 3 tin grains → tin ingot, 2 copper ingots + 1 tin ingot → 2 bronze ingots. Or skip the ingots: 2 copper ore + 3 tin grains + 1 charcoal → 2 bronze ingots. Each batch burns 1 charcoal or 3 logs.
  11. Stonecutter + Forge. The stonecutter (12 stone + 2 sticks) makes cut stone; the forge needs 10 cut stone + 4 charcoal.
  12. Bronze pickaxe! Forge the head (3 bronze ingots), assemble it at the workbench. Now you can mine iron.
Next goals: iron and steel tools, a house with a door, magic (Glyph Wand), and later your own town.

What comes next

Once you have a stone pickaxe, this is the whole road to the best gear. Click any item for how to get it and where.

Controls

KeyActionKeyAction
WASDMoveIPack (inventory). Number keys pick equipment; 1 is always Hands. To set the hotbar, drag a tool onto slot 2–9, or hover it in the Pack and press the number. The layout is saved in this browser only.
SpaceJumpJJournal (goals)
ShiftSprint (can be rebound, or set to toggle)MMap. Choose World for the atlas.
Left clickGather / attack (hold to keep going)PMagic
Right mouseGuard with a melee weapon, draw a bow, drag the camera while buildingKTrade (at a stall)
FUse stations, doors, chests; pick up items (next to a chest, the closer one wins); harvest fiber; pan (doors and stations come first)NSocial (friends, party)
CCraftingTTown
BBuildGShow town plot edges
RRotate a piece / cast and reel a fishing rodOSettings (mouse sensitivity, zoom, sound)
ZRest (sets your respawn point)[ ]Zoom (or scroll)
AltFree the cursorEscMenu, Field Guide
YPet your companion (can be rebound)/unstuckType in chat to get out of a locked building
F8 (hold)Telescope: look farther aheadShift+ICycle the indoor view

Movement keys, sprint and petting can be changed in Settings > Controls, which also has Toggle sprint. Settings > Gameplay can hide join and leave notices in chat.

Tricks the game doesn't tell you

  • Telescope. Hold F8 to look farther ahead and let go to come back. Scan with the mouse or the arrow keys (30° to each side). You stand still while you look.
  • Indoor view. Shift+I cycles how a house opens up when you walk in: Dollhouse, Roof only, Circle, Sight lines or Off. The same choice is in Settings.
  • Aim with the mouse. With the cursor freed (Alt), bows and wands shoot toward the pointer instead of where you face.
  • Switch tools mid-sprint. Shift+1–9 still works, even on keyboards where Shift+1 types “!”.
  • World map. Double-click a region you have visited to open its local map. The scroll wheel zooms toward the pointer.
  • Easy to spot. Berry bushes shimmer only while fruit is left. Magic flowers glow in their own colour, brighter after dark, so night is a good time to look for them.
  • Always daylight. Settings > Video can keep noon light on your screen (the world clock keeps running), or try the experimental moving sun.
Did you know? The sun never really moves. Every shade on a slope is a different ASCII letter, so moving the light would re-letter whole hillsides; day and night is a colour tint laid on top. And after your first few launches, the title music plays in a different key each time (mostly major, now and then a sad minor).
Show the original infographicYour First Hour infographic