Field guide · player wiki

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Survival & combat

Survival & combat

Four bars to watch, what food does, what happens when you die, and what bites back.

Staying alive

HealthAttacks, fire and poison hurt you. Health comes back slowly once you stop taking damage (about 0.5 HP/s tested), but not while Hungry. Eating and resting help; fire and a roof heal faster while you rest.
StaminaSprinting, gathering and fighting use it. Walk or stand still to recover. Low stamina slows your swings, but you can keep harvesting on an empty bar. Food and resting at a fire speed it up.
HungerWork and sprinting burn food. When Hungry, stamina returns slower and you stop healing. Any bite fixes it. Snacks add a little fullness, cooked food more.
WeightNever blocks pickups. Over your carry limit you can't sprint and walk slower, down to a crawl at 150%. A Simple Bag raises the limit (450 → 750 kg tested, just by carrying it). Taking things out of a campfire or station is never blocked by weight either.

Status effects

EffectDamageStacksLastsEnds with
Bleeding2 per second a stackup to 36 sA Bandage or the Mend spell (Purify too). Quillback quills cause it.
Poisoned1 per second a stackup to 38 sThe Purify spell
Burning2 per second16 sGetting wet puts it out and stops it starting (Purify too)
Slowed30% slower2 sOnly affects wildlife

Numbers from the game's developer (0.3.0). Three stacks of bleeding cost 6 HP a second, up to 36 HP if nothing stops it.

Food

Eat from the Pack I. Fullness rises right away; recovery builds over 30 seconds. A prepared dish gives one effect while it digests. Only your newest one counts.

Death and respawning

  • Your Pack goods drop where you fell: materials, ingots, food and arrows. Anyone can pick them up for 20 minutes, so go back quickly or bring friends.
  • Tools and weapons stay with you but lose 15% of their max uses each death. Armor, bags, kits and gold always stay.
  • Respawning takes 20 seconds (it was 5). Choose Respawn to return to your last rest point, even from another region.
  • Starving costs a quarter of your max stamina.
  • Set a rest point with Z next to a campfire or camp (within about 9 m). Look for "Rest point set". Moving or fighting makes you stand up. You can rest once a minute, and not within 10 s of taking damage.
  • If your campfire or camp is gone, you return to where you started. On EU new characters start in Hollowmere Redleaf Woods.
  • A Camp (10 logs + 2 rope) is a rest point out in the wild: build one before a long trip.

Fighting

  • Left click strikes. Hold Right mouse with a melee weapon to guard against attacks from the front. Attacks use stamina.
  • Parry: raise your guard as an attack winds up. Your shield glows gold while a parry is ready (a short window, at most once a second). A parry costs no stamina, staggers the attacker and leaves an attacking player open.
  • Heavy weapons (maces and battleaxes) cost a guard twice the stamina; with too little stamina the guard breaks. They also swing through a hit that would interrupt a lighter weapon. A battleaxe sweeps up to three targets.
  • Hits from behind deal 25% more. Getting hit interrupts a light weapon swing or a bow draw.
  • Bleeding: Quillback quills make you bleed. A Bandage (1 cloth + 2 fiber make 2, by hand) stops it, and so do the Mend and Purify spells.
  • Melee reach is about 4.5 m, a spear about 6.5 m. A swing hits whoever is closest to straight ahead (within 75° of where you face), so it can hit a bystander. tested
  • Bows: hold Right mouse to draw (a full draw takes one second and slows you), release to fire. Release within 0.2 s and the shot is cancelled; before the full second it flies weaker and shorter. Arrows reach 60 m. You can't guard while holding a bow. Each shot uses an arrow.
  • PvP: players can fight you anywhere outside towns. Town land only protects that town's own members: visitors on it can be attacked (since 0.3.0), and since 0.3.2 members can fight back against them. Attacking someone drops your own town protection until 30 seconds after your last attack.
  • No logging out of a fight: since 0.3.2, logging out on purpose during a fight leaves your character in the world for 15 seconds. Dropped connections, crashes and update reloads don't count. Try to log back in sooner and the game says your character is still in combat.
  • Nobody can attack you while a region is still loading for you. That protection ends as soon as you move or act.
  • Defeated animals give meat and hides.

Creatures

Wolves, boars, mossbacks, the Cinder Colossus and 20 more: what each one does, what it drops and which ones you can tame are on Creatures. On the map, peach diamonds mark wildlife.

Moving around

  • Walk to a region's edge to travel. A hint near the edge names the next region. See World map.
  • Slopes slow you down a lot when climbing tested: about 7 m/s at a 1-in-2 grade, 1–2 m/s at 1-in-1, and almost nothing on steeper ground. Going downhill is as fast as the flat (11–13 m/s). Walk around ridges.
  • Shallow water (about 1.5 m deep) is waded at full speed. Deep water is swum at about 3 m/s. tested
  • Sprinting is roughly three times walking speed but costs stamina.
  • A region can hang on "Preparing the terrain… taking longer than expected" for about 90 s and then load by itself. "Retry loading" reloads the whole page.