Field guide · player wiki

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Creatures

Creatures

Every animal in the game, drawn from its own sprite: what it does, what it drops and which ones you can tame.

How wildlife works

  • Three temperaments. Aggressive animals attack you on sight (mossbacks, wisps). Neutral ones leave you alone until you hit them, then fight back (wolves, boars). Passive ones never attack: deer run away, and the tameable ones let you walk right up.
  • Loot. Every animal always drops its own item plus meat and hides; a few have an extra chance. The Drops table below has the exact amounts. dev · 0.3.1 · may change
  • Watch the wind-up. Attacks are telegraphed: a wolf winds up before it lunges, a mossback marks its slam with a ring on the ground, a wisp flares up before it fires. Step out of the way.
  • Smarter since 0.3.0. Wolves circle you as a pack and run when badly hurt. Boars charge along a straight lane, so step sideways. Bears swipe a wide arc in front of them.
  • Bosses. The Cinder Colossus walks the Ashlands. It moves somewhere else after each respawn and comes back every 6 to 8 hours. It drops 6–10 Ember Cores dev · 0.3.1 · may change, and they're shared by damage like its coins, so everyone who fought gets a cut. A kill is announced to the region for 4 seconds.
  • They have a home. Animals stay within about 130 m of where they live (wolves 180 m) and turn back when you run farther. Rest inside that circle and they come for you again. tested
  • Make room first. Loot rises above your head and goes straight into your pack. When it is full, the game tells you "Pack full: Could not carry" for what didn't fit.
  • They are solid. You bump into animals instead of walking through them.
  • Reach. Your reach counts from the animal's edge, so big ones can be hit from a little farther away, even up to 7 m above or below you. A bow shot hits the first animal along its line, up to 60 m.
  • Armor. The toughest animals have armor (on their card), which softens every hit: wild and marsh boars 2, quillbacks 3, bears 4, frost rhinos 6, the Old Mossback 8 and the Cinder Colossus 16. Bring your best weapon.
  • Pale animals. 4% of animals spawn as a pale variant, a washed-out version of their normal colours, and a pale kill always adds 1 Pristine Trophy to the normal drops. Wolf pups, the Old Mossback and the Cinder Colossus are never pale. dev · 0.3.1 · may change
  • Apex creatures. When one falls, a notice names who beat it and in which region.
  • On the map, peach diamonds mark wildlife. Companions can help: see Companions.

Every creature

Pictures are the game's own sprites, seen from the side. HP and armor come from the game's developer (0.3.0). Where they live comes from a visit to 41 EU regions on 21 October 2026, and the patch notes for the three new animals. Wisps were in every one of those regions; 24 had exactly one mossback, the rest none. No desert or swamp was among them, so we haven't seen where scorpions, fennecs, marsh boars and old mossbacks live. A card without a temperament is an animal we haven't tested yet.

Drops