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Magic

Magic

There are 12 spells in 4 schools. Every spell is learned from its own inscription: a spell scroll you write at an Inscription Table, then read in Magic P. You keep the spell forever and the scroll is used up.

Your first spell

  1. Pick a magic flower. This unlocks the Magic menu P.
  2. Make a Glyph Wand at a workbench: 2 sticks, 2 fiber, 1 charcoal.
  3. Build an Inscription Table B: 6 planks, 4 stone, 2 charcoal.
  4. Write an inscription F at the table, then choose Read inscription in P.
  5. Equip the wand. Left click casts toward your aim, Right click switches to the next learned spell.

Learn each school in order: T1 → T2 → T3. Ingredients below are the inscription recipe.

The 12 spells

Good to know

  • Mana maxes at 100 and refills on its own, about 4 per second.
  • Only your strongest shield counts, so shields don't stack. Every ward also covers the caster.
  • All three Tilde spells make targets Wet, which puts out Burning. Tildewash also hits you, so it puts out your own fire. Purify cleanses burning, poison, slows and drenching.
  • Slows only work on wildlife, not on players.
  • Carrying the wand, even in your pack, shows the blue mana bar.
  • Every inscription needs fiber, and most need charcoal (burn 2 logs at a campfire). Where the flowers grow: Materials.
Show the original infographicMagic and inscriptions infographic