Field guide · player wiki

Which realm do you play on?

Prices, sales, price history and the live map will show that realm. This browser remembers it; switch any time at the top of the page.

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Regions

Regions

Every hex is a region, drawn from the game's own map and shaded by its real heights (or one colour per land type, if you prefer). Hexes ringed in gold have players selling there. Hover or tap a hex for details and the height under the pointer.

All regions

Sort by any column. The search box above filters this list and lights up the map with it: try a name, a land type, sale>0, wanted>0 or city:*.

RegionCityLand typeFindsFor saleWantedTown hallsBuiltHex

How regions work

  • The world is a grid of hexagonal regions, each about 1.5 km across. Walk across any side of the hex and you enter the neighbour on that side, arriving on its opposite edge.
  • You cross as soon as you pass the seam, about 736 m from the region centre. Cutting across a hex corner can drop you into the wrong neighbour.
  • Every region has its own buildings, deposits, wildlife and market stalls. Each holds at most 4,096 placed pieces.
  • The map M shows the local area. Choose World for the atlas: regions start unknown and become discovered or visited per character. A heron companion can Scout one more ring.
  • Meeting friends? Their region names show in Social N.

Places worth knowing (EU)

Hollowmere Redleaf WoodsWorld spawn: where new characters, and anyone without a rest point, start.
Hearth Drift HeightsIts west exit sits on a 550 m ridge, so cross further south.
Ancient ruinsBroken arches and weathered stonework. Search the courtyard for supplies and the occasional old inscription.

Busiest markets right now

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